/*************************************************************************/
/*  context_gl_osx.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef CONTEXT_GL_OSX_H
#define CONTEXT_GL_OSX_H

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OSX_ENABLED

#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)

#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
#include <AGL/agl.h>
#include <Carbon/Carbon.h>

class ContextGL_OSX : public ContextGL {

	AGLContext context;
	WindowRef window;

public:

	virtual void release_current();
	virtual void make_current();
	virtual void swap_buffers();

	virtual Error initialize();

	ContextGL_OSX(WindowRef window);
	~ContextGL_OSX();

};

#endif

#endif
#endif
